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Trainer Name

John Smith

Skill Area

Digital Technologies and Digital Transformation

Reviews

4.7 (44 Rating)

Course Requirements

A keen interest in programming and IT.

Course Description

This online course aims to empower you with the fundamentals of programming.

Course Outcomes

At the end of this course, you will be able to grasp the basics of programming by applying the theories into practical skills.

Course Curriculum

1 IfStatements.mov


2 IfStatements.mov


3 Functions.mov


4 Functions.mov


5 Variables.mov


6 Variables.mov


1 IfStatements.mov


2 Functions.mov


3 Variables.mov


1 Introduction to Lists.mov


1 Introduction to Lists.mov


2 Introduction to Lists.mov


1 Introduction to and examples using for loops.mov


2 Introduction to and examples using for loops.mov


3 breaking and continuing in loops.mov


4 Getting familiar with while loops.mov


1 Nested loops and printing a tic-tac-toe field.mov


2 Nested loops and printing a tic-tac-toe field.mov


3 Making shapes with loops.mov


4 Making shapes with loops.mov


5 breaking and continuing in loops.mov


6 Nested loops and printing a tic-tac-toe field.mov


7 Making shapes with loops.mov


8 breaking and continuing in loops.mov


9 Getting familiar with while loops.mov


10 Introduction to and examples using for loops.mov


1 An example for an inventory list.mov


2 Understanding Sets and Dictionaries.mov


1 An example for an inventory list.mov


2 An example for an inventory list.mov


3 Understanding Sets and Dictionaries.mov


4 Understanding Sets and Dictionaries.mov


1 An example for a tic-tac-toe game part 1.mov


2 Doing some simple statistics with participant data from file.mov


3 An example reading participant data from file.mov


4 An example writing participant data to file.mov


5 An example of a tic-tac-toe game part 2.mov


6 An example for a tic-tac-toe game part 1.mov


7 Introduction to and Integrating File Input and Output.mov


8 Introduction and implementation of Input and Output.mov


1 taking the pets example further and adding humans.mov


2 taking the pets example further and adding humans.mov


3 An example of classes using pets - cats.mov


4 An example of classes using pets - cats.mov


5 An example of classes using pets - dogs.mov


6 An example of classes using pets - dogs.mov


7 An example of classes using pets.mov


8 An example of classes using pets.mov


9 Inheritance and classes.mov


10 Inheritance and classes.mov


11 A first look at classes.mov


12 A first look at classes.mov


1 Creating a user guessing game with random.mov


2 Making the computer guess a random number.mov


3 Introduction to the math library.mov


4 Using the time library.mov


5 Another way of importing and using lists with random.mov


6 Introduction to importing and the random library.mov


1 Creating a user guessing game with random.mov


2 Creating a user guessing game with random.mov


3 Introduction to the math library.mov


4 Introduction to the math library.mov


5 Using the time library.mov


6 Using the time library.mov


7 Another way of importing and using lists with random..mov


8 Another way of importing and using lists with random..mov


9 Introduction to importing and the random library.mov


10 Introduction to importing and the random library.mov


11 Making the computer guess a random number.mov


12 Making the computer guess a random number.mov


1 Blackjack Game final - Part 6 running the game.mov


2 Blackjack Game part 5 implementing the player moves.mov


3 Blackjack Game part 4 implementing a bet and win.mov


4 Blackjack Game part 3 expanding the player class.mov


5 Blackjack Game part 2 creating the player class.mov


6 Blackjack game Part 1 creating and shuffling a deck.mov


1 Blackjack Game part 2 creating the player class.mov


2 Blackjack Game final - Part 6 running the game.mov


3 Blackjack Game final - Part 6 running the game.mov


4 Blackjack Game part 5 implementing the player moves.mov


5 Blackjack Game part 5 implementing the player moves.mov


6 Blackjack Game part 4 implementing a bet and win.mov


7 Blackjack Game part 4 implementing a bet and win.mov


8 Blackjack Game part 3 expanding the player class.mov


9 Blackjack Game part 3 expanding the player class.mov


10 Blackjack Game part 2 creating the player class.mov


11 Blackjack game Part 1 creating and shuffling a deck.mov


12 Blackjack game Part 1 creating and shuffling a deck.mov


1 Getting started with error handling.mov


1 Getting started with error handling.mov


2 Getting started with error handling.mov


Learner Feedback

Basic of Programming

5

Course Rating
71.43%
14.29%
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