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Trainer Name

Caleb Peffer

Skill Area

Digital Technologies and Digital Transformation

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Course Requirements


Course Description

Unreal Engine 5 is the most powerful tool for building digital worlds that we have ever seen. It is poised to revolutionize the game film, art industries - and getting started has never been easier.

Course Outcomes

- Basics of Unreal Engine 5
- Install and navigate Unreal Engine 5
- Create great virtual worlds
- Build your own games
- Intermediate UE5 tools
- How to use Unreal Engine 5 editor
- Use and build custom blueprints
- Cutscene animations
- Game design principles
- Strong problem solving skills
- Import Quixel Megascans assets through Quixel Bridge
- Materials, textures and splines

Course Curriculum

1 Making bullets move


2 Designing a Bullet


3 Moving the Ship


4 Designing a player


5 Setting the Camera


6 Setting up Unreal


7 Introduction


8 Converting bullet to blueprint


9 Game widget


10 Integrating interface


11 Spawning widget


12 Widget blueprint


13 Restarting the game


14 Spawning enemies 2


15 Spawning enemies


16 Showing the interface


17 Creating the game mode


18 Bullet enemy collision


19 Player enemy collision


20 Making the Enemy


21 Spawning Bullets


1 Restarting the game


2 Game messages


3 Spawning the widget


4 Coding the game widget.


5 Game widget


6 Creating obstacles


7 Creating an orb


8 Switch mechanic


9 Creating a game mode


10 Designing the level


11 Setting up Unreal


12 Introduction


1 Game Mode


2 Restarting the game


3 Collecting all coins


4 Showing the interface


5 Widget code.


6 Making A Simple Interface


7 Collision box position


8 Player Collision Box


9 Adding A Coin


10 Hero Visual


11 Hero Code


12 Adding A Camera


13 Setting Up The Project


14 Introduction


1 Integrating the game mode


2 Adding interface and game restart


3 Interface system


4 Creating the interface


5 Health loss


6 Making the game mode


7 Making the enemy


8 Constraining the player


9 Setting up project


10 Introduction


1 Designing the runner.mp4


2 Restarting the game


3 Mode spawning the widget


4 Game widget script


5 Creating a widget


6 Game over


7 Creating the enemy


8 Integrating the game blocks


9 Game blocks


10 Endless runner logic


11 Making a game mode


12 Runner script


13 Setting up the project.mp4


14 Introduction


1 Spawning Enemies


2 Integrating The Game Mode


3 Making A Game Mode


4 Making An Enemy


5 Setting Up Project


6 Introduction


7 Game Mode Hooks


8 Enemy blocks


9 Overlap collision


10 Restarting the game


11 Spawning The Interface


12 Integrating interface to game mode


13 Making The Interface


Trainer

Trainer Name

Caleb Peffer

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